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001204_owner-lightwav…mail.webcom.com_Fri Oct 20 09:08:55 1995.msg
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1995-11-07
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Date: Fri, 20 Oct 1995 12:01:39 -0400
From: DanEsmond@aol.com
Message-Id: <951020120137_128661927@mail04.mail.aol.com>
To: mikemcoo@efn.org
Cc: lightwave@mail.webcom.com
Subject: Re: smoothing
Sender: owner-lightwave@mail.webcom.com
Precedence: bulk
In a message dated 95-10-20 01:25:00 EDT, you write:
> I'm a little stumpted, and I hope you'll excuse my taking up the
>list's time with such a rudimentary problem--but I can't get a sphere to
>look smooth.
>
> I don't recall having this prob before, but maybe my spheroids
>have been far enough from the camera that smoothing does the trick.
>
> I've even tried tripling and subdividing, thinking the more
>polygons, the smoother. My sphere was nearly sixty k polygons, and still
>looked like a great geodesic dome.
This won't work. All you've done is break each facet into a set of polygons
forming a plane. You must adjust the sphere settings in the numeric
window to generate the correct point distribution. ( Try Tesselation level 3
).
-----------------------------
Dan Esmond
Animagic
Austin, TX
--
DanEsmond@aol.com sent this message.
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